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CURRENTLY IN PRODUCTION

Alternative Controller - Unity - 2024

Producer | 3D Artist

Overview

This title is currently in production with a team of 14 graduate students. The game is focused on creating an alternative controller that interacts and relates to the theme of the game itself.

Plushie Blaze allows the player to pick up and use a custom crafted plushie dragon as their controller, tilting it around to fly in the game, and then squeezing it to breath fire upon Plushie Land!

I am currently acting as vision holder, producer, and 3D artist for this project.

Plushie Blaze Early Prototype Video
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Prototype Video

As Producer

One of my main goals for this team in general is giving everyone an experience that affords a good work-life balance, feels clear and organized, and allows for a positive working atmosphere.


I prepared a workflow of in-class stand ups with stand up notes, organized the initial set up of the team Jira, created a Jira ticket guide for the lead members of the team to reference, and made tracking sheets to practice my skills in both budgeting and data-driven decision making.

As a 3D artist on this project I've mainly been creating plushie assets from start to finish, always trying to find way to better optimize my workflow to save time. We now have smart materials set up to act as a "plushie starter kit" as well as an established set of elements and rules for plushie texturing to ensure visual consistency throughout. I also did the UI/UX design for the menus of the game which needed to support the custom controller we were building as well as support accessibility needs of having players experience our game at a convention. I used Adobe XD to prototype as detailed as I possibly could what the menus do and how they should function so that it could be immediately handed off to an engineer.

As 3D Artist

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