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A First-Person Swinger - UE5 - 2023

Producer | Lead Artist

Overview

With a team of 32 students, Hell of A Racket was made in a short 8 months from start to finish. It was published to Steam as a free to play title. 


As developers we strove for a humorous take on the popular DOOM franchise while still encouraging a fun, fast-paced gameplay style.

I acted mainly as Art Lead/Producer for this project, managing and guiding the art style, tracking the art pipeline, and helping artists learn necessary skills for the project.

Hell of a Racket - Launch Trailer
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Game Trailer

As Producer

I helped the art team stay on point and on track for our deliverables. Since we had animated enemies, I accounted for the sculting, re-topping, rigging, motion capture, and retargeted animation steps in our plan so that we could successfully complete all of the enemies on time.


I also tracked all the art assets that were made for the game, flagging models if they needed to be further optimized while updating its progress in the pipeline on the tracking sheet.

As art lead I mainly worked to fit all the different pieces of work made by the team as a whole into one vision and style. Many of the artists at the beginning of the project had very little experience creating a 3D asset from start to finish, so I established a routine of checking everyone's models and providing feedback on optimization and stylization needs. I also acted as the main texture and UI artist. I created all of the themed logos myself and used them throughout my texture work to give the "sports sponsorship" feeling, while finding creative ways to hand paint assets in a time efficient manner. 

As Art Lead

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