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3D Puzzle Platformer - UE4 - 2021

Producer | 3D Artist

Overview

With a team of 6 students, Pip's Journey was made in 12 weeks from start to finish. It was posted on itch.io as a free to play title. 


This was the first game I had ever made with a team and it was mainly focused on learning the process of building a game and individual growth. We were set on proving out an interesting mechanic with a beautiful simplistic art style in the form of a small complete game demo.

I acted mainly as a producer and 3D artist for this project, working with the other artists for art direction, keeping the team focused, and cutting unnecessary levels and features for scope.

Game Trailer

Pip's Journey Trailer
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As a Producer

I had pitched the original idea, so the team looked to me for guidance on next steps and this naturally lead into a production role. I set up regular meetings for the team so that everyone stayed connected and informed with team progress and got to know each other better personally. I used Trello for task tracking and with such a small team of only 5, I would look at the in-progress tasks and run through them one by one asking for updates and blockers. This is a project that I really enjoyed working on as it was the first time I had ever done production work and it is what inspired me to pursue production as a full-time career.

I did most of the 3D character work for this project including rigging, animating, and setting up the player character. I also created all of the in-game VFX using Niagara and Unreal Engine blueprints. I worked with the rest of the team giving feedback on art direction and color palette choices. I also helped with set-dressing where needed to lighten the load of work for the main environment artist on the team.

As a
3D Artist

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