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Hologram Shader

2026

A highly customizable hologram shader in UE5.

The approach I took to creating my dissolve effect was setting the material to a Masked blend mode and using a grayscale texture map to drive the Opacity Mask. I also chose to use Material Functions where it made sense for repeatable steps, improving reusability and organization.


I placed my dissolve logic inside a material function called MF_DissolveCore. Within it, I generate the opacity mask from an input dissolve texture and calculate the edge band. From there, I derive both the glow and masked regions so…

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