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Puzzle Platformer - Unity 6 - 2025

Producer | Art Lead

Overview

With a team of 27 students, Hell of A Racket was made in a short 8 months from start to finish. It will be published Steam as a free-to-play title as well as the Nintendo Switch


As developers we strove for a humorous take on the popular DOOM franchise while still encouraging a fun, fast-paced gameplay style.

I acted mainly as Art Lead/Producer for this project, managing and guiding the art style, tracking the art pipeline, and helping artists learn necessary skills for the project.

Check Out the Custom Art Pipeline and Process for the Art of Gibba Gibba!

We specifically designed our art style to best suite the performance needs of the Nintendo Switch. Check out the process i created for the art team to ensure consistently high quality, usable assets for our game!

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Here's a Sneak Peek at Some of the Work I've Done

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