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Puzzle Platformer - Unity 6 - 2025
Producer | Art Lead
Overview
With a team of 27 students, Hell of A Racket was made in a short 8 months from start to finish. It will be published Steam as a free-to-play title as well as the Nintendo Switch
As developers we strove for a humorous take on the popular DOOM franchise while still encouraging a fun, fast-paced gameplay style.
I acted mainly as Art Lead/Producer for this project, managing and guiding the art style, tracking the art pipeline, and helping artists learn necessary skills for the project.

Here's a Sneak Peek at Some of the Work I've Done

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